「為替バトル~為替の仕組みがよくわかる!?」の再販
A project in Tokyo, Japan by 綿月いなば009days
:
13hours
:
33minutes
Status: Active
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Latest News
『為替バトル』、最後の12日間!/"Battle of Money Exchange" – The Final 12 Days!
December 24th - via: kickstarter.com
ついに残り12日となりました! ここからは毎日アップデートをお届けし、皆さんにこのゲームの魅力をもっと知っていただけるよう努めていきます。 I’ve entered the final 12 days of the... (Read More)
納品阻止ばかりじゃないスパイカード/Spy Cards: Not Just About Blocking Deliveries
December 21st - via: kickstarter.com
... (Read More)
スパイカードの不自由さゆえの面白さ/The Fun of Limitations in Spy Cards
December 19th - via: kickstarter.com
前回に引き続いて、スパイカードによる納品妨害の話をします。スパイカードについての詳細はこちら→ https://www.kickstarter.com/projects/rabbits-house/1595882157/posts/4253816 Continuing from the previous... (Read More)
妨害の基本は納品阻止
December 16th - via: kickstarter.com
ここからはしばらくスパイカードについてお話したいと思っています。詳しくはこちら( https://www.kickstarter.com/projects/rabbits-house/1595882157/posts/4253816 )... (Read More)
ミクロではなく、マクロな設計で/Designing for the Macro, Not the Micro
December 12th - via: kickstarter.com
... (Read More)
上位に厳しく、下位に優しいゲーム設計/A Game Design That Challenges the Top and Supports the Underdogs
December 10th - via: kickstarter.com
... (Read More)
教育用ツールとしての『為替バトル』/"Battle of Money Exchange" as an Educational Tool
December 5th - via: kickstarter.com
... (Read More)
不安定な納品王/The Unstable King of Delivery
December 3rd - via: kickstarter.com
今日はゲーム的な話をします。 Today, let's talk about some gameplay mechanics.... (Read More)
ボードゲームは4人用が丁度いい/Four Players Are Just Right for a Board Game
November 30th - via: kickstarter.com
今回もゲームデザインの話です。Let’s dive into game design once... (Read More)
ゲームデザイン:カタンから為替へ/Game Design: From Catan to Currency Exchange
November 27th - via: kickstarter.com
前回に続いて、ゲームデザインの話をします。 Continuing from the previous update, let’s dive deeper into the game design.... (Read More)
ゲームデザインのベースは『カタン』/The Foundation of Game Design: Inspired by "Catan"
November 25th - via: kickstarter.com
X(旧Twitter)にてゲームデザインの質問をいただいたので、ここでも紹介します。 I received a question about the game design on X (formerly Twitter), so let me share some insights here as well.... (Read More)
ゲームで考える『景気が悪いなら貨幣を刷ればいいの?』/Exploring 'Should We Print Money in Economic Downturns?' Through Gameplay
November 22nd - via: kickstarter.com
今日は、このゲームを通じて『景気が悪いなら貨幣を刷ればいい』という手法に対して考察してみます。Today's update examines the idea of "printing money to solve economic downturns" through the lens of this... (Read More)
戦術レベルの争いと戦略レベルの争い/Tactical-Level Battles and Strategic-Level Battles
November 21st - via: kickstarter.com
今日は、スパイカードの楽しみ方について補足します。 Today, let's delve deeper into the enjoyment of Spy... (Read More)
『為替バトル』の魅力4・スパイカード:攻撃と防御の駆け引き/The Appeal of 'Battle of Money Exchange' Part 4: Spy Cards: The Tug-of-War Between Offense and Defense
November 18th - via: kickstarter.com
4日連続でお届けしてきた『為替バトル』の魅力解説、最終日はスパイカードに焦点を当てます。 For the past four days, we’ve been showcasing the appeal of Battle of Money Exchange. Today, on the final day,... (Read More)
『為替バトル』の魅力3・為替システムとその変動によるリスク・チャンス/The Appeal of 'Battle of Money Exchange' Part 3: Currency exchange and the risks and opportunities of its fluctuations
November 17th - via: kickstarter.com
『為替バトル』4日連続紹介の3日目は、為替に関する要素を解説します。 Day 3 of my 4-day introduction to Battle of Money Exchange focuses on the currency exchange mechanics.... (Read More)
『為替バトル』の魅力2・イベントカードとゲーム展開のダイナミズム/The Appeal of 'Battle of Money Exchange' Part 2: Event Cards and the Dynamism of Gameplay
November 16th - via: kickstarter.com
昨日はゲームマーケットにお越しいただき、ありがとうございました。本日は4日連続でお届けする『為替バトル』の魅力解説の2日目、イベントカードに注目します。 Thank you to everyone who... (Read More)
『為替バトル』の魅力1・ゲーム全体と畑関連のシステムについて/The Appeal of 'Battle of Money Exchange' Part 1: Overview of the Game and Farm Systems
November 15th - via: kickstarter.com
さて、このゲームの内容をぎゅっとまとめて説明しますと…… To briefly summarize the content of this game...... (Read More)
無謀な貨幣発行の危険性をゲームで体験!/Experiencing the Dangers of Reckless Monetary Issuance in a Game!
November 13th - via: kickstarter.com
English will follow. 今回は、このゲームと実際の経済の関連性についてお話します。... (Read More)
Added “Airlift” to Reward Levels
November 11th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
単に勝利点を狙うだけでは済まないゲーム性/Gameplay that is not simply a matter of gaining victory points
November 10th - via: kickstarter.com
English will follow. 先ずは動画をご覧いただくとして、ここでは動画で紹介していないこのゲームの魅力を紹介します。... (Read More)
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